Monday, August 04, 2008

Myridia

So, as some who read this know and also play, one of my favorite board games is Carcassonne. It is a strategy game where players place tiles on the table, creating a geographical area and score points based on parts of that area (cities, roads, fields, or forests, river, and meadows, depending on your version of the game, though there are other versions).

Within the last few months, I've had the idea pop into my head for creating a game with the similarity of tiles making up a geographical area, and yet, rather different. So, I have written up several pages worth of rules for this game - Myridia - which is (I think) a bit more complicated than Carcassonne.

One major difference is that the game is in space. So each tile can include one of (or a combination of) planets, moons, asteroids, black holes, wormholes, stars, and empty space, and other little things (like treasures, space merchants and space raiders).

In Carcassonne, you claim things (cities, roads, and so on), trying to score points off of them. In Myridia, the main part of the game is delivering goods from planet to planet. There will be 5 different types of resources, some scarcer, some more common. Planets usually only provide certain types of resources and only want to by others. So you must build outposts and ships in order to pick up and deliver goods from planet to planet, trying to maximize your earnings. The purpose of the game is to earn more credits than your opponents (this is what determines the winner at the end of the game). Credits are also how you buy things. You can also earn credits by completing missions (they will show up on certain tiles).

Oh, Myridia is the name of the central star ("the sun") in this little galaxy that gets created during the game, thus, the name of the game.

LotD: Christian the Lion. It's kind of a cheesy video, but funky nonetheless.

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