Monday, May 07, 2007

Changing the World, or At Least a Game

Thanks for everyone's feedback on the card backgrounds. I will use the back7 background (the third one), and am working on a Heaven background image that uses a similar approach.

In a previous post, I mentioned that I might have a couple Reclamation rules changes that would eliminate the need for tokens, but I haven't made any official changes yet. Here's a quick rundown of the changes that I'm considering. This may not make any sense if you're not familiar with the game, or at least with collectible card games in general. :)

Currently, a player uses a pool of tokens in order to pay for cards that he or she is playing from hand. In order to play a card, that player must first remove the number of tokens from his or her pool of tokens equal to that card's cost. Here is my thought - instead of using the pool of tokens, you use your hand. So, in order to play a card, that player must first discard the number of cards from hand equal to that card's cost. In general, this means cards would have to be a little cheaper and the number of cards in your hand would have to increase. This would both be different than any game I've played before, and (I think) would be an interesting aspect, because in order to play cards from hand, you'd have to discard other cards first, so part of the strategy would be determining which cards to play and which cards you can get rid of for now.

Whew.

Also currently, a player's characters will take wounds as a result of battles or other cards. If a character has too many wounds, that character will be killed. Currently, a wound is represented by placing a token on that character. Here is my thought - instead of using tokens, use cards (maybe from the top of your game deck or your discard pile or something, the details haven't been worked out yet). If a character is wounded, you place a card from somewhere underneath that card (face down and unseen by all players). Those cards would be known as wound cards. This would do two things - eliminate the need for tokens, and open up some more card and strategy possibilities (revealing a character's wound cards and doing things based on the cards revealed there).

These rules changes would require some changes in the cards as they are now, including reducing the cost of cards and changing game text on anything that refers to tokens. I'm still trying to figure out what is best, so any thoughts would be most helpful. :)

3 comments:

Mac Man said...

I like the idea of discarding cards as the cost for playing a card. It's a neat twist on card cost. Do you go with cheaper cards that allow you to play some sort of combo, or forgo the combo to play an expensive but powerful card? It will be fun to see how that plays out.

Using cards for wounds is also interesting, although that could end up being a lot of cards if there are a lot of characters out. Here's another thought to expand on the thought you posed on where the cards would come from. What if they had to come from your hand? That makes wound even more painful. You could even add in the option of killing the character (regardless of the number of wounds it has taken) if you don't want to discard the cards in your hand to wound them.

Can't wait to see what you come up with!

Gina Cooper said...

I like the idea of wounds coming from your hand. You, being a healer, I'm sure will add a healing aspect to remove the cards. I'm still torn on the tokens or cards idea. I never like losing cards that I'm using just for counters - you know?

Dave said...

I like the idea of using cards from your hand to count as wounds. You could say that if a wound is healed you could get the card back into your hand, which could be cool.